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Achievements, XP and crates

A score on top of trading. It never changes your fees or your trades. When rewards are off or paused, the app says so and these actions are disabled.

XP

Opening a position earns no XP. XP comes from closes:

  • Fee XP: 10,000 XP per $1 of fees Parchment keeps from you (after referral and builder payouts), on closes and liquidations. Only fees collected in the close itself count: when a winning close's profit is queued, the win fee and any close fee taken from profit are collected later at payout and earn no XP.
  • Volume XP: a close held at least 60 seconds (not a liquidation, not a wash or hedged trade) earns 1 XP per $1 of the smaller of its open and close size, up to $50,000 of such volume per UTC day, then 1 XP per $4 up to $250,000, then nothing. At most 40,000 volume XP per market and 100,000 in total per day.
  • Win bonus: a winning close (not a wash or hedged trade) with at least $10 of profit adds 500 XP times your win streak (the multiplier stops at 10), at most 20,000 XP per day. A loss resets the win streak.
  • All-time XP never resets. Seasons keep a separate score that starts over each season.

Levels and tiers

Your all-time XP sets your level, from 1 to 100. Reaching level L takes 15 x L² x (L-1)² XP in total, so each level needs more than the last: level 2 takes 60 XP, level 10 takes 121,500 and level 100 takes 1,470,150,000.

Past level 100, every further 60,000,000 XP earns a Gilt mark. Gilt marks have no cap.

Your level sets your tier:

TierFrom levelXP
Scrap1below 6,000
Draft56,000
Ledger15661,500
Folio3011,353,500
Sealed4558,806,000
Gilded65259,584,000
Illuminated85764,694,000

Daily drop

Claim once per UTC day for XP: 1,000 XP, plus 100 per streak day, up to 3,000. The streak counts up to 30 days and starts over if you miss a day.

Crates

Every 100,000 XP earns a crate. There is no limit on how many you hold and no wait between opens. Crates never pay tokens or USDC.

  • Crate reward (on chain). Each crate grants either 2,500 XP (60%) or one of 33 cosmetics (40%): frames, seals, stamps, themes, avatars, name styles, chart planes, share cards and 7 PnL card skins. Rarer cosmetics drop less often.
  • Bonus roll. Each opened crate also rolls a bonus from Parchment's service: a 1 in 4 chance of a PnL card skin, or else a 1 in 3 chance of another cosmetic. So about half of all crates drop one bonus item. The bonus never grants XP.

Seasons

Season 1 starts at launch and runs for 90 days. Season XP counts the XP you earn during the season and starts over in the next one; all-time XP and tiers carry on.

Season 1 has six quests:

QuestGoalXP
Opening Bell3 closes3,000
Grand TourTrade 5 markets10,000
Clean WinA win of 25% or more on margin5,000
Winning RunA 4-win streak15,000
Daily RitualA 14-day daily-drop streak25,000
Volume Run$50,000 of volume10,000

For Opening Bell and Volume Run, a close counts only if it is a normal close (not a liquidation) of a position held at least 60 seconds, and not a wash or hedged trade. Clean Win and Winning Run count winning closes that are not washes or hedged trades.

Each season also has three awards:

AwardHowXP
Season RegularSeason rank 10: 2,000,000 season XP50,000
Season LaureateSeason rank 50: 50,000,000 season XP500,000
Season HundredTop 100 by season XP at the season's end, with at least half of it from fee XP1,000,000

Your season rank is the square root of your season XP divided by 20,000, rounded down, up to rank 50. Season Regular is rank 10 and Season Laureate is rank 50.

Achievements

Achievements grant XP once, when you first meet the goal. Some achievements, levels, tiers and season awards also unlock cosmetics in the app. The only rewards that mint PARCHMENT are four fee-backed achievements.

A qualifying close below is a normal close (not a liquidation) of a position held at least 60 seconds, and not a wash or hedged trade, the same rule as volume XP. Fee credit is the fees Parchment keeps from you, as described under Fee-backed PARCHMENT.

Checked on chain

AchievementGoalXPPARCHMENT
First InkOpen your first position1,000
CartographerTrade 3 markets5,000
NavigatorTrade 8 markets25,000
AtlasTrade 16 markets100,000
Steady HandWin at 10x or more10,000
Iron NerveWin at 50x or more50,000
TightropeWin at 100x or more150,000
Good EntryA win of 50% or more on margin10,000
Double UpA win of 100% or more on margin40,000
MoonshotA win of 500% or more on margin250,000
Hat Trick3 wins in a row5,000
Hot Hand5 wins in a row20,000
Untouchable10 wins in a row150,000
RegularA 7-day daily-drop streak10,000
DevoteeA 30-day daily-drop streak60,000
HabitA 100-day daily-drop streak300,000
AlmanacA 365-day daily-drop streak2,000,000
Patron$10 of fee credit10,00020
Benefactor$50 of fee credit50,00080
Underwriter$250 of fee credit250,000400
Guild Member$1,000 of fee credit1,000,0001,500
Guild Elder$5,000 of fee credit4,000,000
Treasurer$25,000 of fee credit15,000,000
Chancellor$100,000 of fee credit40,000,000
Patron Saint$250,000 of fee credit80,000,000
In the Black$1,000 of net realized PnL20,000
Ledger Green$10,000 of net realized PnL150,000
Gold Leaf$100,000 of net realized PnL1,500,000
CollectorOpen 10 crates5,000
CuratorOpen 100 crates50,000
Errand RunnerComplete 10 quests25,000

Wins count only if they are not wash or hedged trades.

Checked by Parchment's service

These grant XP but never mint.

AchievementGoalXP
Inkwell$10,000 of volume in qualifying closes2,000
Scrivener$100,000 of volume in qualifying closes10,000
Bookkeeper$1M of volume in qualifying closes50,000
Merchant$10M of volume in qualifying closes300,000
Magnate$100M of volume in qualifying closes2,000,000
Leviathan$1B of volume in qualifying closes10,000,000
Apprentice10 qualifying closes3,000
Journeyman100 qualifying closes25,000
Master Scribe1,000 qualifying closes250,000
Archivist10,000 qualifying closes2,500,000
PhoenixA win within 7 days of being liquidated20,000
Weathered30 active days and 20 qualifying closes with no liquidation30,000
Unsinkable100 active days and 100 qualifying closes with no liquidation200,000
StakeholderStake PARCHMENT5,000
Long HoldKeep a stake for 30 days40,000
KeystoneKeep 10,000 PARCHMENT staked for 30 days150,000
First HarvestRelease your first unlocked PARCHMENT5,000
Full HarvestFully vest a PARCHMENT reward lot30,000
Recruiter1 referred trader pays $10 of fees10,000
Herald10 referred traders pay $10 of fees each100,000
Town Crier50 referred traders pay $10 of fees each750,000
PatronageTrade through a builder code3,000
ArchitectYour builder code serves 10 traders who pay $10 of fees each150,000

An active day is a day with a qualifying close. Weathered and Unsinkable count days and closes since your last liquidation.

Fee-backed PARCHMENT

Credit comes from house-retained fees on your closes and liquidations, after referral and builder payouts: the open fee plus fees the house keeps in the close transaction (not the win fee or close fee taken from queued profit, which are collected later), or only the house-retained loss fee on a liquidation by someone else. The four that mint pay 20 PARCHMENT at $10 of credit, 80 at $50, 400 at $250 and 1,500 at $1,000; no achievement can mint more than 25 PARCHMENT per $1 of credit. Self-liquidations and wash or hedged trades earn no credit.

Collected achievement PARCHMENT is limited to 5 per wallet and 1,000 across Parchment per UTC day. Anything over the limit stays pending for a later day; it is not lost.

Leaderboard

The app's Leaderboard ranks traders over a Daily, Weekly, Season or All-time window, by PnL (realized), PnL %, Volume, Win streak or XP. Your own row is marked.

Beside it, a live ticker shows big opens and wins, and the Wall of Shame shows fresh liquidations. Each liquidation can be shared as a rekt card with your referral link.